Friday, December 30, 2016

The Great Retro Debate

So, are we calling it retro now or what?

Okay so...I'm not dead. Yay for living!! I've just been so wrapped up in my life lately that I didn't have much time to blog. 2016 turned out to be an eventful year for me. I feel rejuvenated and ready to write again.

This post is to highlight the great retro debate. You know, that awkward conversation where we gamers try and decide amongst ourselves which consoles are considered retro and which are not. If done correctly, it can spur some seriously good debate. If done incorrectly, well, it can turn into the equivalent of hitting someone with a red/blue shell or dropping an UNO draw four card on them. Simply, it can be a source of tension. Warning: this will be a LONG post.

For most people, some systems and concepts are easily defined as retro. For example, a lot of people consider the original Nintendo Entertainment System/Famicom retro. I mean, the NES made its initial appearance way back in 1983. That's nearly 34 years ago and coincidentally, it's even older than I am. It uses an 8-bit processor, cartridges, and many of the accessories simply look dated. They do hold up very well, though. That's a testament to their durability and overall feel, in my humble opinion. The NES is a part of the third generation of video games which is also known as the 8-bit era.

To put that into clearer perspective, there were two generations that preceded and overlapped the 8-bit era. The first generation of video game consoles began in 1972 with the Magnavox Odyssey. That generation lasted until 1980 and was followed by the second generation which overlapped the first beginning in 1976 with the Fairchild Channel F and Radofin Electronics' 1292 Advanced Programmable Video System and lasted until the discontinuation of the Atari 2600 on January 1, 1992 . The third generation began in 1983 and marked the end of the North American video game crash. The end of the third generation video games came as 8-bit consoles became obsolete in graphics and processing power compared to 16-bit consoles. It came to an official end in 2003. Still a bit confused since the generations overlapped? No problem.

There are quite a number of distinguishing characteristics of the first generation that include:

  • Discrete transistor based digital game logic
  • Games were native components of consoles instead of external or removable media 
  • Entire game playfield occupied only one screen
  • Players and objects consisted of basic lines, dots, or blocks
  • Color graphics were basic
  • Either single channel or no audio
  • Lacked features of second gen consoles like microprocessor logic, ROM cartridges, flip screen playfields, sprite based and multi-color graphics
Think Pong

Okay, now for the second generation:

  • Microprocessor game logic
  • AI simulation of computer based opponents which allowed for single player gaming
  • ROM cartridges that stored games and allowed any number of different games to be played on one console
  • Game playfields were able to span multiple flip screen areas
  • Blocky and simplistic looking sprites with a screen resolution of around 160 x 192 pixels
  • Basic color graphics which were generally between 2-color (1 bit) and 16-color (4 bit)
  • Up to three channel audio
  • Lacked features of third gen consoles like scrolling tile based playfields
Pac-Man on the Atari 2600

And that brings us back around to the third generation in which my beloved NES resides:

  • D-pad game controllers
  • Screen modes with resolutions up to 256 x 240 or 320 x 200
  • 25-32 colors on screen from a palette of 53-256 colors
  • Tile based playfields with smooth multi-directional hardware scrolling
  • Advanced hardware scrolling that included multi-directional, diagonal, and line scrolling
  • 64-100 sprites on screen, each with 4-16 colors and 8 x 8 to 16 x 16 pixel sizes
  • Up to five channel (primarily square wave) mono PSG audio
Die, Goomba! Super Mario Bros

Alright, so I just gave you guys a lot of information to work with. Let's let that digest for a moment.

So knowing what we know about those particular generations, can we comfortably call those consoles and games retro? Maybe, but it depends on who you ask. Like I stated earlier, the third generation of video game consoles ended in 2003. If we want to be technical and include all consoles released during that time, it would take us up to the GameCube, Playstation 2 and Xbox even though those consoles would be a part of the sixth generation or the 128-bit era.

Gets murky right there, huh? Remember, the generations tend to overlap.

So how can we determine what's retro and what's not? Do you base it on overall age or processing power? Or do you simply base it on what just looks retro? Do you create subcategories like retro vs classic vs vintage, etc.?

I personally use the rule of 20 (my rule). If it's been at least 20 years since the initial release, I'm going to call it retro. That's probably oversimplifying things, but I'm comfortable with it. Again, that's my preference and not a hard rule. Let's face it; the year 2020 will mark 30 years since 1990. Now if THAT doesn't make your head spin, I don't know what will. So yes, I call the first Playstation retro. I've run into people who are willing to consider the N64 retro but not the Playstation. Two sides of the same coin if you ask me.

And yet even with my own rule, I tend to still sub-categorize things. That's the beauty of this particular debate. You could break it down any number of ways and no one way would technically be wrong. Even though I presented a lot of hard facts, it still boils down to personal preference.

Since I've been gone for awhile, I had to come back with a bang. I hope this post gets the gears turning and sparks some debate either here, Twitter, or within your circle of friends. Let me know what you think.

Game on, my friends.






Wednesday, February 10, 2016

Blerd Alert

Warning. This post contains the ramblings of a nerdy hermit. Proceed with caution. 


Now that that's out of the way, allow me to explain what the word blerd means.  Firstly, blerd is a portmanteau word.  Okay, so what in the world is a portmanteau word?  It's simply a combination of two words to form one new word.  You know, like smog is smoke and fog?  Well, blerd is black nerd.  Cool, right?  Not really, but now you know the meaning of the word.  I'm self described as many things.  I'm Black, and that's a fact.  I'm a woman, and that's also a fact.  There's no disputing those two things.  I describe myself as a gamer, nerd, hermit, introvert, etc.  I suppose those things are up for debate depending on your perspective, but I embrace every term.

Every so often, I like to delve a little deeper into my personal thoughts and feelings outside of the world of video games.  So please allow me to go off topic for a bit, but I sometimes just have a need to get my feelings out with the written word.

It's hard being a woman.  It's even harder being a Black woman.  It's even harder still to be a Black woman who's introverted that likes video games, novels, comic books, and cartoons.  It's hard to be a Black woman who likes all of those things and typically lives inside of her head all day.  It freaks some people out when I don't fit their expectations.  Instead of valuing me as an individual, they try to put me inside a box that society says I should fit into, and I don't.

Maybe I'm really a hermit.  I am an introvert, but I'm not so shy that it cripples my social interactions.  I am a bit awkward, but I can function just fine out in public.  I just prefer to be home.  I find that I can do everything I like to do from home.  I don't see the problem with enjoying my sanctuary.  That would be my home.  I read, write, eat, watch television and movies, browse the Internet, work out, and watch YouTube from my sanctuary. 

Society thinks I should be outgoing, gregarious, and just in your face.  I am friendly, but I'm really low key.  I'm not supposed to enjoy games, comics, anime, and everything else I like.  Why am I not allowed to be myself?  Why am I not allowed the freedom to be in my skin and enjoy the nerdy things I love?  Can I live?

The people who are closest to me understand how I work.  I'm always thinking, creating, and wondering how I can contribute positively to this world as a human.  I want to experience a full life; I don't want to just do things because they are expected of me based on my race and gender.

Again I ask, can I live?

If you absolutely desire to place me into a package, then consider me a blerd.  I'm simply a black nerd.  We come in all shapes and sizes.  Variety is the spice of life.  Even though blerd sounds limiting, it's actually a freeing term.  It embodies the essence of who I am.  To me, the word nerd isn't even a derogatory term.  No, it's a term of empowerment and endearment.  We're no longer thought of as just weirdos that wear glasses and shirts with pocket protectors. We are some of the coolest and most well rounded people you can meet.  I am a blerd, and that's okay.  Self acceptance and security in who you are forces others to accept you as you are.

Maybe in time society will realize that we really exist, and it will adjust to accept us as mainstream.  I'm not unique, but I am under represented.  Maybe as we become more mainstream and have more of a collective voice, people will stop being alarmed by me and just let me be me.

Until then, I'll just continue to enjoy my blerdy existence and keep on trucking.

Anyway, I just needed to get that off my chest.  The next post will be back to regularly scheduled programming.

Game on, my friends.

Wednesday, January 13, 2016

Beat 'Em Up Goodness (Streets of Rage 2 Spotlight)

Streets of Rage 2, I love you so much.


First of all, Happy New Year everyone!  I'm back and ready to make the best of 2016.

Now back to business.  I make no secret of being a Nintendo fan.  Nintendo made up the bulk of my childhood and is the reason I'm a full fledged gamer today, but I ventured off into Sega Land more than a few times.  One of the games that I absolutely adored on the Sega Genesis is Streets of Rage 2.  I could talk about Sonic all day and I will, but there's something special about Streets of Rage 2.  Streets of Rage and Streets of Rage 3 were good, but I hold a special place in my heart for the second game of the series.  I'll detail that love below.  Deep in my heart, I'm a beat 'em up fan.  Nothing better than punching everything on the screen and advancing to the right.  Follow me...


If this doesn't get you hyped to play, then you don't have a pulse.

Okay, I'll give a little background on Streets of Rage and the events that led to Streets of Rage 2.  Streets of Rage is side scrolling beat 'em up that was released in 1991 for the Sega Genesis.  The game featured three playable characters:  Adam Hunter (an accomplished boxer), Axel Stone (a skilled martial artist), and Blaze Fielding (a judo expert and my favorite character).  Their once peaceful city was overrun by a crime syndicate led by Mr. X who is conveniently featured in the video above.  Our three heroes are ex-cops that left the force in order to battle the syndicate.

Our heroes

After punching and kicking their way through eight rounds and six bosses, they get to do battle with Mr. X himself.  Depending on whether the game is played as one-player or a two-player co-op, and whether the player accepts Mr. X's invitation to whoop good guy butt with him and join his crime syndicate, a possible ending can unlock where the player assumes control of the new crime syndicate.  Otherwise, evil is defeated and the good guys win (I am massively simplifying this).

Enter Streets of Rage 2.

Streets of Rage 2 takes place one year after the events of Streets of Rage.  Our three heroes hang out and celebrate their win over Mr. X.  Axel and Blaze move out of the city, and Adam re-joins the police force and lives with his younger brother.  All is well until Axel receives a phone call from Eddie "Skate" Hunter, Adam's younger brother.  He tells Axel that Adam was kidnapped by none other than Mr. X.  So what's a little brother to do?  Kick some butt, of course.


Hooray for new characters!

In Streets of Rage 2, Axel and Blaze are joined by two new characters. One is the aforementioned Skate and the other is Max Thunder, a professional wrestler.

Crime has begun to overtake the city once again. Axel and Skate realize they will need some crime butt kicker help, so they inform Blaze of the situation and bring her back into the fold. Together, the quartet set out on a search and rescue mission for Adam.  Our heroes punch, kick, and throw their way through 8 levels that lead to a confrontation with Mr. X and his bodyguard Shiva.  Unlike Streets of Rage 2, there is only one ending.  This is the "good" ending where Mr. X is defeated, Adam is rescued, and our 5 heroes celebrate the defeat of evil.  They probably toasted their victory over Mr. X once again with cocktails, I don't know.  If so, Skate had a virgin drink, of course. All was well until the events of Streets of Rage 3 (which I am not going to detail).

The game itself has a simple plot, but the magic lies in the details.  The music, the sound effects, the difficulty being just right, and the simple controls all make for a satisfying gaming experience.  

Streets of Rage 2 was released on December 20, 1992 (yay for Christmas) for the Sega Mega Drive/Genesis.  It was critically acclaimed upon release and has been considered one of the greatest games of all time.



The soundtrack of Streets of Rage 2 was composed by Yuzo Koshiro and featured contributions from Motohiro Kawashima.  It was composed using NEC PC-8801 hardware and an original programming language developed by Koshiro.  The soundtrack was heavily influenced by electronic dance music, specifically house, techno, hardcore techno, and breakbeat.  This led to a soundtrack widely praised for being ahead of its time.  My favorite track is Go Straight.  Check it out.



Ten minute version for your listening pleasure

Talk about an epic song to begin a gameplay!  Even now, this song still gets me hyped.

As I stated previously, this game went on to receive critical acclaim.  It received scores above 90% from most video game magazines at the time.  It has, in my opinion, survived the test of time.  So if you've never played this one, please do so.  It's a worthwhile addition to your "Played It" video game list and your collection.  

To prevent myself from rambling on about this game, I think I'll end it here.  Cheers to the beat 'em up goodness of Streets of Rage 2.

Let's share the love.

Game on, my friends.